orchestration · you direct the team
The Shift
One prompt can't win. The store's rules aren't in any brief, five surfaces share one number, and fixing one agent can break another until the integrator's wiring is right. The skill is orchestration: read the symptom, route to the right agent, say what you inferred, verify, and know when to stop. Your score is how well you ran the team, not how clever one message was.
Clock in at Fairway Goods
real sandbox · the agents really rebuildNo coding. You're the shift lead over a team of build agents. Read which customer carts ring up wrong, decide which agent owns the bug, tell it what to change, and drive the whole store green, including the carts you can't see. The game quietly watches whether you knew what to do.
move 1
Read the money
The store rings up wrong totals on real carts. Each failure is plain dollars: “should ring up $71.28, your store charged $64.80.” That's the only signal: the symptom, never which agent owns it.
move 2
Route an agent
Pick the agent whose surface owns that symptom (shipping? promo? the integrator's wiring?), tell it the rule you inferred, and declare which carts it should flip.
move 3
Verify and stop
Rebuild, re-read, re-route. Fixing one agent can break another until the wiring is right. Verify the carts you can't see, then open the store.
Why one clever prompt can't win:the store's rules are nowhere in the brief, five surfaces share one running total, and you're graded on carts you never see while playing. A single message confidently ships the wrong money. The only way through is to run the team: read the symptom, route the right agent, verify, and stop. That is the skill.